I’ve been working in visual development across film and games for the past nine years, contributing to both pre-production and post-production stages.
My experience includes work on Guy Ritchie films, Kingdom of the Planet of the Apes, and more recently as a Senior Concept Designer in the gaming industry at Wargaming, as well as on the indie title Ferocious.
I tend to be involved where early visual decisions need to translate clearly into downstream production work, especially on projects with longer timelines or multiple teams.